While countless industries have been forced to adapt to the COVID-19 pandemic, the video game industry has been on a winning streak. Historic numbers of people have turned to video games for social connection, competitive sport, and everything in between. By the numbers, one in three people on the planet play video games and, this week, millions of those people tuned into E3, the premiere event for game players and game creators alike.
Copyright
- Computer Law
- Fair Use
- First Sale Doctrine
- California Court Holds Pinterest’s Display of User-Uploaded Works Near Ads are Protected by DMCA Safe Harbor
- The Emperors’ New Codes: Understanding IP Community Ambivalence Toward Digital Assets
- USTR Suspends Review of Ukraine, Remains Concerned with China in Latest Special 301 Report
- CJEU Upholds 2019 EU Copyright Directive
- Robots and IP: Protecting Faces, Expressions and Vocalizations
Recent Posts
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- CAFC Gives Google Second Shot at PTAB in Challenge of Communications Patents
- Policy Shift Against SEP Rights Poses Risks for U.S. Innovation and Undermines Mandate of the ITC
- Mossoff-Barnett Comment on EU Commission’s Call for SEP Evidence Spotlights Misconceptions About FRAND Obligations
- LG’s Recent Infringement Fight Against TCL Could Take Some Tips from DivX’s Approach